Donkey325 Macro Programming Tutorial393


Donkey325 is a powerful text adventure system that allows you to create your own interactive fiction games. It is free and open source, and it runs on a variety of platforms, including Windows, Mac OS X, and Linux. Donkey325's macro programming language is a powerful tool that allows you to customize your games and add new features.

This tutorial will teach you the basics of Donkey325's macro programming language. We will cover the following topics:
Creating and using variables
Using conditionals and loops
Calling functions
Defining your own macros

## Creating and Using Variables
Variables are used to store data in Donkey325. You can create a variable by using the `var` keyword, followed by the name of the variable. For example, the following code creates a variable named `my_name` and sets it to the value `"John Doe"`:```
var my_name = "John Doe"
```
You can use variables to store any type of data, including strings, numbers, and booleans. You can access the value of a variable by using the `$` symbol, followed by the name of the variable. For example, the following code prints the value of the `my_name` variable to the console:```
print $my_name
```
## Using Conditionals and Loops
Conditionals and loops are used to control the flow of execution in Donkey325. Conditionals allow you to check whether a certain condition is true or false, and loops allow you to repeat a block of code multiple times.
The following code uses a conditional to check whether the `my_name` variable is equal to `"John Doe"`. If it is, the code prints the message `"Hello John Doe!"` to the console:```
if $my_name == "John Doe" then
print "Hello John Doe!"
end if
```
The following code uses a loop to print the numbers from 1 to 10 to the console:```
for i = 1 to 10 do
print i
end for
```
## Calling Functions
Functions are used to group together related code. You can call a function by using the `call` keyword, followed by the name of the function. For example, the following code calls the `print_hello` function:```
call print_hello
```
You can define your own functions using the `func` keyword. For example, the following code defines a function named `print_hello` that prints the message `"Hello World!"` to the console:```
func print_hello
print "Hello World!"
end func
```
## Defining Your Own Macros
Macros are used to expand shorthand text into longer pieces of code. You can define a macro using the `macro` keyword, followed by the name of the macro. For example, the following code defines a macro named `my_macro` that expands to the text `"Hello World!"`:```
macro my_macro
"Hello World!"
end macro
```
You can use macros in your code by using the `$$` symbol, followed by the name of the macro. For example, the following code uses the `my_macro` macro to print the message `"Hello World!"` to the console:```
print $$my_macro
```
## Conclusion
Donkey325's macro programming language is a powerful tool that allows you to customize your games and add new features. This tutorial has covered the basics of the language, but there is much more that you can learn. For more information, please refer to the Donkey325 documentation.

2024-12-28


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