Mitsubishi Touchscreen Programming Tutorial372


Mitsubishi touchscreens are a popular choice for industrial automation applications due to their reliability, affordability, and ease of use. If you're new to Mitsubishi touchscreen programming, this tutorial will provide you with the basics you need to get started.

Hardware Overview

Mitsubishi touchscreens come in a variety of sizes and configurations. The most common types are the GOT (Graphic Operation Terminal) and the HMI (Human Machine Interface). GOTs are typically smaller and less expensive, while HMIs are larger and offer more features.

Touchscreens are typically connected to a PLC (Programmable Logic Controller) via an Ethernet or RS-232 connection. The PLC is responsible for controlling the machinery and equipment in your application, while the touchscreen provides the user interface.

Software Overview

Mitsubishi touchscreens are programmed using the GT Works3 software. GT Works3 is a powerful and user-friendly software package that allows you to create sophisticated user interfaces for your applications.

GT Works3 includes a variety of tools to help you create your user interface, including:
Object library: A library of pre-built objects that you can use to create your user interface elements, such as buttons, text boxes, and gauges.
Screen editor: A graphical editor that allows you to create and edit your user interface screens.
Ladder editor: A ladder editor that allows you to create and edit your PLC logic.
Simulator: A simulator that allows you to test your user interface before deploying it to your touchscreen.

Creating a New Project

To create a new project in GT Works3, click on the "New Project" button in the toolbar. In the "New Project" dialog box, select the type of touchscreen you want to create a project for. You can also select the size of the touchscreen and the resolution.

Once you have selected the settings for your project, click on the "OK" button. GT Works3 will create a new project for you.

Adding Objects to Your Screen

To add objects to your screen, drag and drop them from the object library onto the screen editor. You can also create your own objects by using the object editor.

To modify the properties of an object, double-click on it in the screen editor. The object editor will open and allow you to change the object's properties, such as its size, color, and text.

Creating PLC Logic

To create PLC logic, click on the "Ladder Editor" button in the toolbar. The ladder editor will open and allow you to create and edit your PLC logic.

PLC logic is a graphical programming language that uses ladders to represent the flow of logic. To create a new ladder, click on the "New Ladder" button in the toolbar. The ladder editor will create a new ladder for you.

To add instructions to your ladder, drag and drop them from the instruction library onto the ladder. You can also create your own instructions by using the instruction editor.

Testing Your Project

Once you have created your user interface and PLC logic, you can test your project using the simulator. To open the simulator, click on the "Simulator" button in the toolbar.

The simulator will open and allow you to test your user interface and PLC logic. You can simulate user input and view the results on the screen.

Deploying Your Project

Once you have tested your project and you are satisfied with it, you can deploy it to your touchscreen. To deploy your project, click on the "Deploy" button in the toolbar.

The deployer will open and allow you to select the touchscreen that you want to deploy your project to. You can also select the deployment method. The most common deployment method is to use an Ethernet connection.

Once you have selected the settings for your deployment, click on the "OK" button. The deployer will deploy your project to your touchscreen.

2025-01-05


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