Programming Cat Thunderbolt Fighter Tutorial337


Programming Cat is a coding platform designed for children, and it offers a variety of fun and engaging projects to help kids learn the basics of programming. One of these projects is Thunderbolt Fighter, a simple but addictive game where you control a spaceship and shoot down enemy planes. In this tutorial, we'll show you how to create your own Thunderbolt Fighter game using Programming Cat.

Getting Started

To get started, you'll need to create a Programming Cat account and download the software. Once you've done that, open up the Programming Cat editor and create a new project.

The first thing you'll need to do is create a sprite for your spaceship. To do this, click on the "Sprites" tab in the left-hand panel and then click on the "New Sprite" button. A new window will pop up, and you'll be able to choose from a variety of different shapes and colors for your sprite. Once you've chosen a shape and color, click on the "OK" button.

Next, you'll need to add some code to your sprite so that it can move around and shoot. To do this, click on the "Code" tab in the left-hand panel and then click on the "Events" tab. You'll see a list of different events that can trigger code, such as when the sprite is clicked or when it collides with another sprite.

For this game, we'll want to add code that makes the spaceship move when the arrow keys are pressed. To do this, click on the "when keyPressed" event and then select the "up arrow" key from the drop-down menu. A new block of code will appear in the code editor, and you can use this block to add code that makes the spaceship move up when the up arrow key is pressed. You can also add code that makes the spaceship move down, left, and right when the other arrow keys are pressed.

Adding Enemies

Once you've added code to make the spaceship move, you can start adding enemies to the game. To do this, click on the "Sprites" tab in the left-hand panel and then click on the "New Sprite" button. A new window will pop up, and you'll be able to choose from a variety of different shapes and colors for your enemy sprite. Once you've chosen a shape and color, click on the "OK" button.

Next, you'll need to add some code to your enemy sprite so that it can move around and shoot. To do this, click on the "Code" tab in the left-hand panel and then click on the "Events" tab. You'll see a list of different events that can trigger code, such as when the sprite is clicked or when it collides with another sprite.

For this game, we'll want to add code that makes the enemy sprite move down the screen. To do this, click on the "when green flag clicked" event and then add a "move 10 steps" block to the code editor. This block will make the enemy sprite move down the screen by 10 steps when the green flag is clicked.

You can also add code to make the enemy sprite shoot. To do this, click on the "when green flag clicked" event and then add a "create clone of myself" block to the code editor. This block will create a new clone of the enemy sprite, which will then move down the screen and shoot at the spaceship.

Adding a Score Counter

Once you've added enemies to the game, you can add a score counter to keep track of how many enemies the player has shot down. To do this, click on the "Variables" tab in the left-hand panel and then click on the "New Variable" button. A new window will pop up, and you'll be able to choose a name for your variable. For this game, we'll call our variable "score".

Next, you'll need to add code to your spaceship sprite so that it increments the score variable when it collides with an enemy sprite. To do this, click on the "Code" tab in the left-hand panel and then click on the "Events" tab. You'll see a list of different events that can trigger code, such as when the sprite is clicked or when it collides with another sprite.

For this game, we'll want to add code that increments the score variable when the spaceship sprite collides with an enemy sprite. To do this, click on the "when I collide with enemy" event and then add a "change score by 1" block to the code editor. This block will increment the score variable by 1 when the spaceship sprite collides with an enemy sprite.

You can also add code to your game that displays the score on the screen. To do this, click on the "Code" tab in the left-hand panel and then click on the "Looks" tab. You'll see a list of different blocks that you can use to control the appearance of your sprites. For this game, we'll use the "say" block to display the score on the screen.

To add the "say" block to your code, click on the "when green flag clicked" event and then add a "say score" block to the code editor. This block will display the score on the screen when the green flag is clicked.

Finishing Up

Once you've added all of the code to your game, you can test it out by clicking on the green flag button in the top-left corner of the screen. If everything is working properly, you should be able to control the spaceship with the arrow keys, shoot down enemies, and keep track of your score.

Congratulations! You've now created your own Thunderbolt Fighter game using Programming Cat. We hope you had fun learning how to create this game, and we encourage you to continue exploring all of the possibilities that Programming Cat has to offer.

2025-02-03


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