How to Create a Fighting Game in Unity [Tutorial Videos]74


Creating a fighting game in Unity can be a daunting task, but it's certainly possible with the right tools and resources. In this tutorial, we'll go through the steps of creating a simple fighting game in Unity, using free assets and scripts. We'll cover everything from creating characters and animations to setting up the game logic and AI. By the end of this tutorial, you'll have a basic fighting game that you can use to learn more about game development or even publish to the app store.

Getting Started

The first step is to create a new Unity project. Once you have a new project open, you'll need to import the necessary assets. For this tutorial, we'll be using the following free assets:




Once you've imported the assets, you can start creating your characters. To do this, drag and drop the character models into the scene. Then, add the Character Controller component to each character. This component will allow the characters to move around the scene.

Animations

Next, you'll need to add animations to your characters. To do this, drag and drop the animation clips from the Fantasy Hero Animations Pack into the Animation window. Then, assign the animations to the corresponding states in the Animator component. For example, you can assign the "Idle" animation to the "Idle" state, and the "Punch" animation to the "Punch" state.

Game Logic

Now that you have your characters and animations set up, you can start working on the game logic. The game logic will control the characters' behavior, such as how they move, attack, and interact with each other. For this tutorial, we'll be using a simple state machine to control the characters' behavior. To do this, create a new script and add the following code:```csharp
using UnityEngine;
public class StateMachine : MonoBehaviour
{
public enum States
{
Idle,
Walking,
Punching
}
public States currentState;
void Update()
{
switch (currentState)
{
case :
// Idle state code
break;
case :
// Walking state code
break;
case :
// Punching state code
break;
}
}
}
```

This script will allow you to control the character's state by setting the currentState variable. For example, to make the character punch, you would set the currentState variable to .

AI

The final step is to add AI to the characters. This will allow the characters to move around the scene and attack each other without any input from the player. To do this, create a new script and add the following code:```csharp
using UnityEngine;
using ;
public class AI : MonoBehaviour
{
public Transform player;
void Update()
{
// Get the distance between the AI and the player
float distance = (, );
// If the player is close enough, attack
if (distance

2025-02-15


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