Drawing Circles with GOC Programming267


Circles are a fundamental shape in computer graphics, and GOC programming provides a powerful set of tools for drawing them. In this tutorial, we'll cover the basics of circle drawing in GOC, including how to set the circle's center, radius, and color.

Setting the Circle's Center

The first step in drawing a circle is to set its center. This is done using the SetCenter() method, which takes two arguments: the x-coordinate of the center and the y-coordinate of the center. For example, the following code sets the center of the circle to (100, 100):
(100, 100)

Setting the Circle's Radius

The next step is to set the circle's radius. This is done using the SetRadius() method, which takes one argument: the radius of the circle. For example, the following code sets the radius of the circle to 50:
(50)

Setting the Circle's Color

The final step is to set the circle's color. This is done using the SetColor() method, which takes three arguments: the red, green, and blue components of the color. For example, the following code sets the color of the circle to red:
(255, 0, 0)

Drawing the Circle

Once you have set the circle's center, radius, and color, you can draw the circle using the Draw() method. This method takes no arguments and draws the circle to the current graphics context.

Example

The following code shows a complete example of how to draw a circle in GOC:
package main
import (
"goc"
)
func main() {
// Create a new GOC window
window, err := (400, 400)
if err != nil {
panic(err)
}
// Create a new circle
circle := ()
// Set the circle's center
(100, 100)
// Set the circle's radius
(50)
// Set the circle's color
(255, 0, 0)
// Draw the circle
(window)
// Display the window
()
// Wait for the user to close the window
()
}

Conclusion

Drawing circles in GOC is a simple and straightforward process. By following the steps outlined in this tutorial, you can easily add circles to your GOC programs.

2025-02-17


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