HTML5 Game Development: A Case Study – Building a Simple Breakout Clone383

```html

This tutorial will guide you through the process of creating a simple Breakout clone using HTML5, CSS, and JavaScript. We'll cover fundamental concepts like canvas manipulation, event handling, game loop implementation, and object-oriented programming principles, all within the context of a practical example. This isn't a pixel-perfect replica of the original Breakout, but a simplified version designed to teach core game development concepts applicable to more complex projects.

Setting up the Project:

First, create three files: ``, ``, and ``. We'll use these to structure our game. In ``, we'll set up the basic HTML structure and link to our CSS and JavaScript files:```html


Breakout Clone







```

Next, create `` and add some basic styling. This is optional, but it can help with visual clarity:```css
body {
background-color: #f0f0f0;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
margin: 0;
}
canvas {
background-color: #fff;
border: 2px solid #000;
}
```

The bulk of our work will be in ``. Here's where we'll implement the game logic:```javascript
// Canvas and context
const canvas = ('gameCanvas');
const ctx = ('2d');
// Game objects
const paddle = {
x: / 2 - 50,
y: - 20,
width: 100,
height: 10,
speed: 7
};
const ball = {
x: / 2,
y: paddle.y - 10,
radius: 5,
speed: 4,
dx: 3,
dy: -3
};
// Bricks
const brickRowCount = 3;
const brickColumnCount = 5;
const brickWidth = 75;
const brickHeight = 20;
const brickPadding = 10;
const brickOffsetTop = 30;
const brickOffsetLeft = 30;
let bricks = [];
for(let c=0; c

2025-04-01


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