Coding Cat‘s Guide to Mouse-Catching: A Programming Adventure175


Welcome, aspiring programmers! Today, we're diving into a fun and engaging project: building a simple game where a cat chases a mouse. This tutorial will use visuals, similar to those you might find in a "[Programming Cat's Mouse-Catching Tutorial Images]" search, to guide you through the process. We'll focus on fundamental programming concepts, making this accessible even to beginners. While we won't use specific game engines, the principles are transferable to more complex game development. We'll focus on a text-based approach to keep things simple and allow us to concentrate on the logic behind the game.

Our game will be played on a grid-based map. The cat will start at a specific location, and the mouse will randomly move around the grid. The goal of the cat is to catch the mouse. The cat can move up, down, left, or right, one square at a time. The game ends when the cat and the mouse occupy the same square. Let's break down the code, step-by-step, using Python as our programming language.

1. Setting up the Game Board:

First, we'll create a grid representation of our game board. We'll use a list of lists to represent the grid, where each inner list represents a row. We can initialize this as an empty grid, then populate it with our characters later. We’ll use 'C' for the cat and 'M' for the mouse. Empty spaces will be represented by '.'. ```python
grid_size = 10 # Adjust the size of the grid as you wish.
grid = [['.' for _ in range(grid_size)] for _ in range(grid_size)]
```

2. Placing the Cat and Mouse:

Next, we need to place the cat and the mouse on the grid. We'll randomly assign them positions, ensuring they don't start in the same spot. Python's `random` module is helpful here.```python
import random
def place_characters(grid):
cat_row, cat_col = (0, grid_size - 1), (0, grid_size - 1)
mouse_row, mouse_col = (0, grid_size - 1), (0, grid_size - 1)
while cat_row == mouse_row and cat_col == mouse_col:
mouse_row, mouse_col = (0, grid_size - 1), (0, grid_size - 1)
grid[cat_row][cat_col] = 'C'
grid[mouse_row][mouse_col] = 'M'
return cat_row, cat_col, mouse_row, mouse_col
cat_row, cat_col, mouse_row, mouse_col = place_characters(grid)
```

3. Displaying the Game Board:

To visualize the game, we need a function to display the current state of the grid.```python
def display_grid(grid):
for row in grid:
print(' '.join(row))
```

4. Moving the Cat:

The user will input the direction the cat should move. We'll handle user input and update the cat's position accordingly. We'll need to check for boundary conditions to prevent the cat from moving off the grid.```python
def move_cat(grid, cat_row, cat_col):
move = input("Enter move (up, down, left, right): ").lower()
if move == "up" and cat_row > 0:
cat_row -= 1
elif move == "down" and cat_row < grid_size - 1:
cat_row += 1
elif move == "left" and cat_col > 0:
cat_col -= 1
elif move == "right" and cat_col < grid_size - 1:
cat_col += 1
return cat_row, cat_col
```

5. Moving the Mouse (Random Movement):

The mouse will move randomly on each turn. We can achieve this using random number generation and similar boundary checks as with the cat.```python
def move_mouse(grid, mouse_row, mouse_col):
moves = [(0, 1), (0, -1), (1, 0), (-1, 0)] # Right, Left, Down, Up
move = (moves)
new_row, new_col = mouse_row + move[0], mouse_col + move[1]
if 0

2025-04-04


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